How to Make Wave Enemy Spawners
Intermediate 8 min NPCs & AI
Zombie/enemy waves scaled by difficulty with budgeted spawning and cleanup.
Skip the typing
Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
Wave config module defines enemy budget, composition and spawn interval per wave.
- 2
Spawner picks tagged spawn points away from players; enforces max-alive concurrency.
- 3
Each enemy registers into an active set; deaths decrement and feed wave progression.
- 4
Intermission timers broadcast next-wave countdowns via remotes.
- 5
Cleanup pass removes stragglers and corpses between waves.
Concepts you'll use
- Budget-based spawning
- Max-alive concurrency
- Wave state machine
Mistakes that cost you players
- Spawning hundreds of unthrottled NPCs tanks the server for everyone.
- Enemies parented nowhere visible confuse new scripters — parent to Workspace with tags.
Every script above — written, placed & wired in ~30 seconds
Build it free 🔥no card · full access in beta
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