How to Make an Obby Checkpoint System in Roblox
Beginner 6 min Basics
Stage checkpoints that persist between sessions: touched detection on the server, per-player respawn locations, DataStore saving.
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How it works, step by step
- 1
Tag checkpoint parts with a CollectionService tag and let one server script handle them all.
- 2
On touch, compare the part's Stage attribute against the player's current stage — only accept forward progress.
- 3
Set Player.RespawnLocation so respawns land at the newest checkpoint.
- 4
Store the stage in leaderstats and save it via UpdateAsync in a pcall with retries.
- 5
Autosave every 60 seconds and flush saves in game:BindToClose.
Concepts you'll use
- CollectionService tags for shared behavior
- RespawnLocation API
- UpdateAsync with backoff
Mistakes that cost you players
- Handling touches on the client — exploiters can fake progress; always validate server-side.
- Saving with SetAsync inside Touched events hammers the DataStore rate limit; save periodically instead.
Every script above — written, placed & wired in ~30 seconds
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