How to Make a Smooth Health Bar HUD
Beginner 5 min UI
Reactive health bar with delayed damage chip and heal pop — no per-frame polling.
Skip the typing
Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
Connect HealthChanged on the local Humanoid — event-driven, not RenderStepped polling.
- 2
Two-layer bar: instant white layer + red layer that tweens down after 0.3s (the 'chip').
- 3
Color shifts green→amber→red by percentage thresholds.
- 4
Screen-edge vignette pulses below 25% for urgency.
- 5
Handle respawn by reconnecting on CharacterAdded.
Concepts you'll use
- HealthChanged events
- Chipped-bar UX pattern
- CharacterAdded rewiring
Mistakes that cost you players
- Polling health every frame wastes cycles and still looks janky.
- Bars that break after respawn because the old Humanoid reference died.
Every script above — written, placed & wired in ~30 seconds
Build it free 🔥no card · full access in beta
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