How to Make a Smooth Health Bar HUD

Beginner 5 min UI

Reactive health bar with delayed damage chip and heal pop — no per-frame polling.

Skip the typing

Generate the whole system, every file wired up. Free during beta.

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How it works, step by step

  1. 1

    Connect HealthChanged on the local Humanoid — event-driven, not RenderStepped polling.

  2. 2

    Two-layer bar: instant white layer + red layer that tweens down after 0.3s (the 'chip').

  3. 3

    Color shifts green→amber→red by percentage thresholds.

  4. 4

    Screen-edge vignette pulses below 25% for urgency.

  5. 5

    Handle respawn by reconnecting on CharacterAdded.

Concepts you'll use

  • HealthChanged events
  • Chipped-bar UX pattern
  • CharacterAdded rewiring

Mistakes that cost you players

  • Polling health every frame wastes cycles and still looks janky.
  • Bars that break after respawn because the old Humanoid reference died.

Every script above — written, placed & wired in ~30 seconds

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