How to Make Moving Platforms That Carry Players
Intermediate 7 min Basics
Platforms that tween between points AND take players along — the classic gotcha solved.
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How it works, step by step
- 1
Platform tweens position between two attachments on a fixed cadence.
- 2
Assembly mass matters: weld players via platform's Touched creating a temporary WeldConstraint.
- 3
Remove the weld on TouchEnded or jump so players can hop off naturally.
- 4
Alternative: LinearVelocity floor players onto the platform for smoother carries.
- 5
Server animates; clients see identical motion through replication — no local copies.
Concepts you'll use
- Temporary WeldConstraints
- LinearVelocity floors
- Replicated motion
Mistakes that cost you players
- Animating on the client only moves the platform for one player.
- Welds left attached forever glue players to platforms through walls.
Every script above — written, placed & wired in ~30 seconds
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