How to Make an Egg Hatching System with Rarities
Intermediate 11 min Advanced
Weighted rarity rolls, hatch cinematics, triple-hatch gamepasses — retention machinery.
Skip the typing
Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
Egg config module: pet pool, weights, animated egg models per tier.
- 2
HatchRequested remote: server validates currency/proximity, performs weighted roll server-side.
- 3
Result persists to inventory before the reveal plays (never lose a rolled pet).
- 4
Reveal sequence: shake intensity by rarity, crack, reveal with rarity beam + sound.
- 5
Triple-hatch gamepass path rolls three independent results in one transaction.
Concepts you'll use
- Weighted tables
- Persist-before-reveal
- Transaction multi-rolls
Mistakes that cost you players
- Rolling rarities on the client then reporting them is the oldest dupe in simulator history.
- Playing the cinematic before persisting loses pets on disconnect mid-animation.
Every script above — written, placed & wired in ~30 seconds
Build it free 🔥no card · full access in beta
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