How to Make a Settings Menu That Saves
Intermediate 7 min UI
Sliders, toggles and dropdowns wired to a persisted settings module.
Skip the typing
Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
Settings schema in a shared module: key, type, default, range, apply function.
- 2
Generic renderer builds rows from schema — adding a setting costs one line.
- 3
Changes apply instantly (music volume, camera shake, shift-lock) and debounce persistence.
- 4
Profile stores settings server-side so they follow players across devices.
- 5
Reset-to-defaults button restores schema defaults in one pass.
Concepts you'll use
- Schema-driven UI
- Debounced persistence
- Instant apply functions
Mistakes that cost you players
- Saving settings on every slider tick spams DataStores; debounce 1–2s.
- Applying settings before character exists errors on camera options.
Every script above — written, placed & wired in ~30 seconds
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