How to Make a Safe Trading System

Advanced 13 min Economy & Data

Player-to-player trades with escrow, confirmation windows and rollback safety.

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How it works, step by step

  1. 1

    TradeInvite creates a server-side escrow object holding both inventories' offered items.

  2. 2

    Offer changes lock both sides into 'unconfirmed'; any edit requires re-confirmation from both.

  3. 3

    Countdown timer prevents indefinite holds; either party cancels anytime.

  4. 4

    Commit phase validates both parties still own everything offered, swaps atomically, persists both profiles.

  5. 5

    Rollback path restores items if any DataStore write fails mid-commit.

Concepts you'll use

  • Escrow objects
  • Re-confirm on change
  • Atomic swap + rollback

Mistakes that cost you players

  • Swapping inventories directly without escrow enables scam macros racing edits.
  • Skipping rollback turns a rare DataStore error into item duplication lawsuits-by-ticket.

Every script above — written, placed & wired in ~30 seconds

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