How to Build a Melee Combat System That Can't Be Cheated
Advanced 12 min Combat
Sword swings where the server owns hitboxes, damage and combos — the client just asks nicely.
Skip the typing
Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
Client fires AttackRequested with the swing id; plays animation instantly for feel.
- 2
Server validates: alive? equipped? cooldown passed? within attack range of its own recorded position?
- 3
Server runs the hitbox itself (spatial query from weapon handle) — never accepts client hit lists.
- 4
Apply damage atomically, award credit, replicate resolved outcomes to nearby clients.
- 5
Chain combo windows in a small state machine with cancel tags.
Concepts you'll use
- Spatial queries server-side
- Intent vs outcome remotes
- Combo state machines
Mistakes that cost you players
- Accepting 'I hit player X' from the client is the #1 combat exploit in Roblox history.
- Damage numbers computed on the client let injectors one-shot bosses.
Every script above — written, placed & wired in ~30 seconds
Build it free 🔥no card · full access in beta
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