How to Make a Gun System in Roblox

Advanced 12 min Combat

Hitscan weapons with recoil, ammo, reload — and bullet decisions made where bullets belong.

Skip the typing

Generate the whole system, every file wired up. Free during beta.

Build it for me

How it works, step by step

  1. 1

    Tool equips a viewmodel; client handles ADS, recoil pattern and muzzle VFX locally.

  2. 2

    Fire input raycasts locally for tracer visuals, but sends FireRequested{origin, direction} only.

  3. 3

    Server re-raycasts from a validated origin near the character, applies spread, finds the hit.

  4. 4

    Damage, headshot multipliers and ammo accounting happen server-side in one atomic step.

  5. 5

    Reload requests validate reserve ammo and timing windows.

Concepts you'll use

  • Server re-raycast
  • Recoil patterns
  • Atomic ammo accounting

Mistakes that cost you players

  • Client-computed damage = aimbot + one-shot exploits.
  • Infinite ammo bugs from decrementing on the client and trusting echoes.

Every script above — written, placed & wired in ~30 seconds

Build it free 🔥

no card · full access in beta

Keep building

All topics