Anti-Exploit Basics: Making Your Remotes Unabusable
Advanced 11 min Advanced
Threat-model your remote surface: what exploiters will try first and the patterns that stop them.
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Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
Inventory every remote; write down its authority rule (who decides what).
- 2
Wrap each OnServerEvent in validate→ratelimit→act order; reject silently.
- 3
Per-player token buckets for expensive actions; global anomaly counters for spikes.
- 4
Server-side sanity mirrors: position plausibility, income rate ceilings, impossible-stat detectors.
- 5
Log violations to analytics; alert on thresholds rather than auto-banning (false positives hurt).
Concepts you'll use
- Remote threat modeling
- Token buckets
- Plausibility mirroring
Mistakes that cost you players
- Client-side 'anti-cheat' scripts get deleted by the exploiter — detect server-side.
- Auto-kicking on noisy heuristics punishes legit high-ping players.
Every script above — written, placed & wired in ~30 seconds
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