How to Make Toast Notifications

Beginner 5 min UI

A queue-driven toast system any script can call — rewards, errors, announcements.

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Generate the whole system, every file wired up. Free during beta.

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How it works, step by step

  1. 1

    Shared NotificationService module exposes Notify(player, kind, message, duration).

  2. 2

    Client queue stacks toasts max 3 visible, overflowing ones wait their turn.

  3. 3

    Slide-in tween, dwell, slide-out; click dismisses early.

  4. 4

    Kinds map to accent colors/icons (reward=gold, warn=red, info=neutral).

  5. 5

    Server triggers notifications for economy events; local scripts for UI-only notices.

Concepts you'll use

  • Queue + pool pattern
  • Kind-based styling
  • Server→client notify API

Mistakes that cost you players

  • Firing dozens of simultaneous toasts overlaps into unreadability — queue them.
  • Building notification GUI strings with unescaped user names breaks layout.

Every script above — written, placed & wired in ~30 seconds

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no card · full access in beta

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